Gaming evolution – Blast Theory

Since the first graphical computer game (a version of tic-tac-toe) was invented in 1952, gaming has advanced to encompass astounding graphics and 3D imagery that stimulates a player’s sensors as much, if not more, than real life itself. In just over 50 years, gaming has evolved to include computer games, video games and virtual reality games that immerse players more and more deeply into a convinc
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Where once man hunted for game in the form of mammoths, llamas and buffalo, he now hunts for a different kind of game that can deliver the illusion of a new world and a new identity. Since the first graphical computer game (a version of tic-tac-toe) was invented in 1952, gaming has advanced to encompass astounding graphics and 3D imagery that stimulates a player’s sensors as much, if not more, than real life itself. In just over 50 years, gaming has evolved to include computer games, video games and virtual reality games that immerse players more and more deeply into a convincing world of make-believe. Now, as we enter the dawn of the next gaming revolution of ‘mixed reality’, certain organisations stand out in their achievements for furthering the realm of gaming possibilities.

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Tonya Box
About the Author
Tonya Box holds a BA in Communication and Media Studies, Anthropology and Drama. She has written for various online publications and worked with a range of arts companies and events from Cirque Du Soleil to the Melbourne Fringe Festival. Tonya also studied at the Australian College of Journalism. She writes for Arts Hub to help foster a thriving and proud Australian arts culture.