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Showing all Digital news in Features
Using headset technology for the past decade, experimental media artist Jane Gauntlett shares her journey on fusing performance with technology to create n intimate experience about living with disability.
Freeplay independent games festival has survived for over sixteen years. The past and present directors share the lessons they have learned on sustainability, purpose, and the future of the arts.
There are a wealth of opportunities when it comes to growing your social media accounts, but what are the absolute dos and don'ts?
Like many artists, animator and director Darcy Prendergast wanted to use his art to respond to the inaction around human-induced climate change.
How do we create intimacy in an audio story that is plausible, genuine and keeps the listener engaged? We speak with two producers about their podcasts.
Technology use is leading a wellness revolution and more authentic place making according to speakers at REMIX Sydney.
The internationally renowned fantasy novelist reveals the magic behind his writing, and why it’s good to talk to your characters.
Tired of big budget, big tech talk when it comes to innovation? Then start with old fashioned talking: it's proving the best cut-through for future-proofing organisations.
Lynette Wallworth's most recent VR experiment breaks new ground, is screened at key world political events.
Publishers and film sets are ramping up security as it becomes harder to avoid spoilers.
Many artists find a baby a hindrance to creative life but child-friendly residency programs help parents continue their creative careers.
Digital media now dictates a child's initial experience of literature, art and - most worryingly - often creative discovery.
From solo wordless adventure stories to story-heavy adventures created by a team, gaming writing requires a unique set of skills
It’s the Holy Grail for marketers: understanding what makes a video ad go viral. But exactly what motivates a person to tell others about a video?
Technology is giving audiences back their voice, prompting some theatre companies to embrace their digital critics.
How did an event cinema company called CinemaLive ride the death of lantern slides in cinemas into an operation in two countries and seventy territories? It is a long, tangled and inventive tale.
Digital disruption is putting audiences in the habit of getting what they want - and having a say in how it is made.
Tap into arts-focused online platforms to access materials, administrative support, spaces and customers in a dynamic global economy.
Were any arts funding bodies or philanthropists brave enough to implement these suggestions from the US they might come close to getting what they actually want.
New research and a new lobby group in the screen sector rewrites the playbook on the approach to piracy.
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